Obviously, a new player needs to have a fast enough connection (and machine), otherwise he will take forever to catch up. By the time he has finished, he thus needs to catch up with the changes made since the start of the download. If you disabled pause_on_join, the game continues meanwhile. When a new player connects, he needs to download the entire map. People get disconnected while joining, how to fix that? For one client, connecting to a server, for an hour game, it will consume around 5-8 MB bandwidth, plus whatever you need to download.Īctual bandwidth usage may vary based on the number and activity of connected clients, as well as frame_freq and sync_freq. Therefore, a 10-player, 24/7 server will consume 60 GB per month (30 GB down and 30 GB upload) of bandwidth if all 10 players are connected the whole month. Multiplying that up, a 10-player server will use approximately 15 KB/s up and 15 KB/s down (the exact numbers will depend on the number of retransmissions etc.). The rate is approximately 1.5 kilobytes per second (KB/s) upload and 1.5 KB/s download per client. It is possible to run a Dedicated Server using the ' -D' switch. If you are joining a server, you do not need to forward any ports, as connections are outbound only.Ĭan I use a Dedicated Server to host a Game? If you are starting a server with 12.0 or newer, you don't need to forward any ports the connection logic is automatically taken care of.Ĭommunication with the Game Coordinator works via port 3979 over UDP (inbound + outbound) and 3978 over UDP (outbound) If you set up your own server behind a router, you need to forward both TCP and UDP on that port if you want people to be able to connect via Direct IP. The default port is 3979, but you can change it to anything you like when you start a server. You could, for example, start a server on MacOS and players using Windows, Linux or any other system can join. Would connect to 192.168.0.1 on port 3979 and join company 1. You can either do that through the Multiplayer or by using the following command line syntax: ![]() Each player can either play his own company, join another company ( Cooperative gameplay) or watch a game ( Spectator mode). You can only open up 15 companies though. Up to 255 players can participate in a multiplayer game. How many players can join an OpenTTD game?
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